It's a lovely game, lovingly restored and has great nostalgia value. It's just not terribly user-friendly.
by on August 19, 2011
Sometimes, when writing a review, we know that we’re about to upset a bunch of existing fans. So prepare yourselves, lovers of 1995 strategy classic Ascendancy, because we can safely say that this version of the game is tedious.
Recreated by members of the original development team, there’s no doubting it’s an extremely thorough slice of strategising.
The idea is to build a colony from scratch, growing the population, exploiting resources, researching technologies and building the means to head off and conquer the game world. In this case it all takes place between alien factions, using planetary resources, spaceships and a neat conversational system of intergalactic diplomacy.
The problem with Ascendancy, though, is that the instructions are woefully inadequate for the complexity of the game. While more recent strategy games attempt to alleviate the tedium of micromanagement, here it’s a case of either having to do absolutely everything (dull), or put it onto auto-manage mode and do very little (also dull).
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Review courtesy of Tap!
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