More Asphalt 7: Reheated than Asphalt 7: Heat, but if you don’t own its predecessor, this is a must-buy.
Asphalt 7 Review
by on August 10, 2012
This breakneck racer is almost the polar opposite of Firemint’s Real Racing 2 — Unreal Racing, if you like. Superficially, the two titles are actually quite similar, in that you drive cars around tracks, gradually earning piles of cash that enable you to participate in new events and also add to your collection of vehicles. But Asphalt 7 has clearly taken a cursory glance at that pesky thing we call ‘reality’, deemed it uninteresting, and blazed its own path that appears to have as much to do with bumper cars and bobsledding as car racing.
This is all down to the handling. Everything in Asphalt 7 is larger than life — you drive at breakneck speeds, drift ludicrous distances with a tap on the screen or the slightest twitch of your device, and regular boosts are available for collection on the track (and can be further earned by driving like a maniac), enabling you to shift up a gear from absurdly fast to arrrgggghh! There’s also an ‘adrenaline’ mode that turns the screen blue, presumably because all the blood’s drained from your driver’s eyes by that point.
From a handling standpoint, you’ll also find the vehicles in the game surprisingly durable, in that they can happily smash other cars off the road, and scrape along the edge of a building at hundreds of miles per hour. The game isn’t without its quirks, though: any head-on collision results in your car being wrecked, and hitting a wall a bit too fast does the same. In the world of Asphalt 7, you handily avoid both death and costly repairs during a smash, but lose precious seconds, enabling your opponents to take the lead.
But bonkers driving isn’t all that sets this game apart from its rather more sensible contemporaries. The 15 tracks are frequently inventive and vibrant, and while Gameloft states they are “set in real cities around the world,” they have about as much of a foothold in reality as the rest of the game. In Reykjavík, for example, you don’t dodder around Iceland’s capital city, getting mildly angry at myriad traffic lights while occasionally glimpsing beautiful distant mountains — instead, you barrel along at breakneck speed through an aluminium plant, into the heart of a lava-spewing volcano, and then skid through a gleaming ice cave. Each course also has shortcuts aplenty, which might fling you into the air, through multi-storey car-parks, or within a whisker of a speeding bullet train.
Perhaps surprisingly, what with this being a modern and cheap Gameloft title, Asphalt 7 isn’t wrecked by IAP. You can splash out on cash (for buying cars and upgrades) and stars (for unlocking new events and vehicles), but we worked our way through much of the game and never felt the need. Nonetheless, Gameloft deserves a steely glare for including two £70 IAP bundles in its game, not least because even they don’t provide enough resources to unlock everything. Our advice: just play on with your 69p.
A second, slightly less steely glare is perhaps also required for the game’s penchant for recycling. If you played Asphalt 6 to death, even your deja vu will be getting deja vu, because this sequel is a very similar game, even to the point that it includes quite a few of its predecessor’s tracks. But if you’re new to iOS and want to experience the finest arcade racer the system has to offer, or if you’re a fan of Gameloft’s nutty racers and want more of the same (with a smattering of extra madness and even more gloss, especially on the new iPad), Asphalt 7 is a no-brainer purchase.
Download this app: Asphalt 7 for iPad / iPhone
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Review courtesy of Tap!