An insanely addictive game where you have to make the entire screen one colour
by on April 14, 2010
At first glance, the simplicity of Coloroid may put people off. In the beginner levels it’s an easy process of choosing the right colour to fill the screen until there is only one solid colour left. Essentially, you have to do this in the allotted amount of moves or it’s game over. Easy.
Then things change. The more advanced the levels get, the smaller the colour blocks become. The game culminates when you are pretty much looking at a sprinkling of multicoloured pixels, which will eat away at your brain matter until you get rid of every single one.
Like any good game, one go just isn’t enough. In an hour’s commute we were still hooked on the game, then came back for more the next day. In fact, it’s a fair bet you’ll be dreaming of those tiny coloured pixels, trying to work out how you will complete the level in 45-or-so moves allowed.
Some nice touches include a mode, which makes the game playable for the colour blind and the choice of how many colours you have on the screen.
Graphically it won’t blow you away but gameplay-wise, Coloroid is a winner.
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